Good Afternoon!
For this instalment, I'm going to talk a little bit about
what my goals are in making a Christmas game.
So, I was sitting at home thinking about doing my coding
vlog, got nervous, and then decided you all needed one more solid blast of text
before you were ready to witness what I have in store. Don’t worry though; the
vlog is definitely on the way.
Okay, let me start by saying that I have no money. Yes, I
work a full time job, but every spare cent from that goes into paying off my
hefty student loan. Doing my masters enabled me to discover two things; the
first is that I love making games more than playing them, and the second is
that I get enjoyment out of making a game even without any guarantee of return.
It’s a one-sided relationship I know, but you never know…maybe all that will
soon change. I believe it is very important for me to keep these two facts in
my head at all times; that I make games because I love to make games, not
because I love to make money.
That said, I have to say I really enjoy the gamble and risk
for a very slight chance at success associated with making a game. There is
always a voice in the back of my said saying what if…?! It’s that feeling of
having your work appreciated by people who have never met you which helps keep
the drive and passion alive when everything else seems to want you to stop. I
believe that everyone seeks gratification in recognition of an accomplishment
at some point in their lives, and I am no exception.
I feel like I'm running the risk of rambling now, so I’ll
just put a pin in my philosophical thoughts on the nature of man, bury them deep
inside, and never mention them again.
As you may have already guessed then, my first goal in
making this game is to enjoy myself, and take pleasure from what I have
created. Everything else comes second after that. I have outlined a more
specific set of goals however for those of you interested:
- A Blog (check!), Facebook page,
Twitter page.
- Artwork done by November.
- Game completed and released by 1st
December.
- My budget should not exceed €100,
or about $150 (as most things I am spending money on are paid for in dollars).
- An in-game economy with some
simple micro-transactions.
- Mostly non-intrusive, profitable
advertisements.
- Social media integration.
- More than 5000 downloads within
one month of release.
I realise some (or all) of these goals may not be
achievable. For this reason, I'm taking the approach of: do what I can, and if
it’s not done in time, then
release it next Christmas! By the end of development, I would also like to have
source code which I can re-use. For example, if I were to re-skin the game to be
set in space, I can tinker with the controls, replace a game mechanic, and I
have a new game. That is all dependant on how popular the idea proves to be
however, and is very wishful thinking on my behalf.
I hope you all have a better idea now on what I'm trying to
achieve here. My choices so far have been simple as they have all followed the
following format; if I like it, do it. I like games, I like Christmas, I like
dual-mechanics, I like 8-bit music and art, and I own an Android phone. So why
not combine them all into one little APK of awesomeness!