This is my first post on my indie game development adventure, and I'd like to share with you all my progress so far on the "Best Christmas Game Ever"...okay, I admit I quoted myself there.
An introduction first though; my name is Alan Mc Grane. I'm living in Dublin, and working full time. I also make games once I finish up in the day job. I try to get at least 1 hour in the evenings to develop. It can be quite challenging however, as other things get put off in favour of developing.
I am currently one week into development of a new game - Santa Flight: Christmas Delivery. I've wanted to make a Christmas game for a long time, but what the market really doesn't need is another Christmas game. Coming up empty on ideas, I then took a different approach in that I came up with mechanics and game-play first, and then used the Christmas theme to enhance what was already mechanically sound.
I took inspiration from simple games like Timberman, Santa Rider, FeĆ”: Clash of the Avian Minion among others. The mechanics I came up with can be broken down into two parts:
- Santa avoiding obstacles
- Santa delivering gifts
Separately, they would become boring...but together they give rise to hectic, challenging, and addictive game-play. These two mechanics will need to be used equally as one will rely on the other.
I will do a more in-depth analysis of the mechanics in a later post. I am currently in the process of interviewing artists to get a style for the game, so more about that later also. Without further adieu, here is the very first prototype...enjoy!
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