I know it's been a while guys....but what do you think of the new background artwork?
Showing posts with label mechanics. Show all posts
Showing posts with label mechanics. Show all posts
Monday, 3 November 2014
Town Artwork!
Labels:
8-bit,
android,
app store,
artwork,
budget,
christmas,
corona sdk,
design,
development,
game,
game prototype,
game trailer,
how to make a game,
indie,
lua,
mechanics,
music,
prototype,
santa
Sunday, 5 October 2014
Santa Flight: Official Game Prototype 02!
The second official prototype for the upcoming Christmas game: Santa Flight. You play as the big man, Santa himself as you try to delivery the gifts and avoid the obstacles to keep your Christmas Spirit high and visit every house in a night!
The game is made in Corona SDK and is scripted with Lua.
The game is made in Corona SDK and is scripted with Lua.
Labels:
8-bit,
android,
artwork,
budget,
christmas,
coding,
corona sdk,
design,
development,
game,
game prototype,
game trailer,
how to code tutorial,
how to make a game,
indie,
lua,
mechanics,
santa
Location:
Slane, Co. Meath, Ireland
Friday, 3 October 2014
Coding Vlog 03: Mechanics - Game Development
Hello!
The third instalment of my coding Vlog! I'm running through my game mechanics, touch listeners, and enter frame handlers...saucy stuff! :)
As always, please let me know what you think...all feedback is good feedback!
The third instalment of my coding Vlog! I'm running through my game mechanics, touch listeners, and enter frame handlers...saucy stuff! :)
As always, please let me know what you think...all feedback is good feedback!
Labels:
8-bit,
android,
app store,
artwork,
budget,
christmas,
coding,
corona sdk,
design,
development,
game,
how to code tutorial,
how to make a game,
indie,
learnlua,
lua,
mechanics,
music,
prototype,
santa
Location:
North Strand, Dublin, Ireland
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