Hi everyone!
So, it's official, CeltCraft Games is now a company!
The process was actually quite easy (if time consuming). The first thing was to buy the dot-com. So I went over to www.register365.com and registered www.celtcraftgames.com for about €20 for two years. With the dot-com I got a free one-page website and free dedicated email address: alan@celtcraftgames.com. The free website editor is terrible, but if I subscribe for €5 per month I get two databases, access to PHP MyAdmin and a free '.ie' URL. This is something I may consider down the line, but for now I am quite content with having a very basic website sitting there, just saying; 'Hey! Look at at me...I exist!'
Once I had the website, I then (on advice from Charlene) proceeded to look into registering the company. The companies registration office is where you go: (https://www.cro.ie/). The website is terrible and it took me a while to actually find out what to do, but once I found it, I could enter all the details online, and process the payment. Then. to finalize it, I printed out a from, signed it, and sent to the office to be validated. The registration cost another €20 in total; which is quite cheap in my opinion.
I then set up a Facebook page (www.facebook.com/celtcraftgames), and a Google+ business page, both of which were quite time consuming.
The last step to completely cement the companies name and image is to come up with a logo and patent it. This process, as you may imagine, is a little slower. The logo is a very important piece of the puzzle; it needs to be simple, yet distinctive, memorable, and unique. I'm not even sure if the need to patent it is necessary, as I already have the company registered.
Has anyone had experience in this? I know patenting something is very expensive, and I'm just not sure about the need. Any feedback is welcome!
Alan.
Thursday, 9 October 2014
Becoming a Company
Labels:
8-bit,
android,
artwork,
budget,
christmas,
coding,
corona sdk,
design,
development,
game,
how to become a company,
how to make a game,
indie,
register a company
Location:
North Strand, Dublin, Ireland
Sunday, 5 October 2014
Santa Flight: Official Game Prototype 02!
The second official prototype for the upcoming Christmas game: Santa Flight. You play as the big man, Santa himself as you try to delivery the gifts and avoid the obstacles to keep your Christmas Spirit high and visit every house in a night!
The game is made in Corona SDK and is scripted with Lua.
The game is made in Corona SDK and is scripted with Lua.
Labels:
8-bit,
android,
artwork,
budget,
christmas,
coding,
corona sdk,
design,
development,
game,
game prototype,
game trailer,
how to code tutorial,
how to make a game,
indie,
lua,
mechanics,
santa
Location:
Slane, Co. Meath, Ireland
Friday, 3 October 2014
Coding Vlog 03: Mechanics - Game Development
Hello!
The third instalment of my coding Vlog! I'm running through my game mechanics, touch listeners, and enter frame handlers...saucy stuff! :)
As always, please let me know what you think...all feedback is good feedback!
The third instalment of my coding Vlog! I'm running through my game mechanics, touch listeners, and enter frame handlers...saucy stuff! :)
As always, please let me know what you think...all feedback is good feedback!
Labels:
8-bit,
android,
app store,
artwork,
budget,
christmas,
coding,
corona sdk,
design,
development,
game,
how to code tutorial,
how to make a game,
indie,
learnlua,
lua,
mechanics,
music,
prototype,
santa
Location:
North Strand, Dublin, Ireland
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